When you claim this expedition, put a +1 firepower/+1 hull marker on each Mech you control.
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Explained
When you claim this expedition, put a +1 firepower/+1 hull marker on each Mech you control.706.6, 301.7
It happens for the player who claims it, whoever launched it, and at once: claims happen in the battle step, after the crew destroyed there are gone (706.6). Every Mech you control on board when it happens gets one, in your berth or dispatched; there is nothing to choose, and with none, nothing happens (301.7f). Markers stay on a card while it is on board, and several add up; it loses them when it leaves the board (301.7).
Distance 5 · Spoils 2304, 706
Crew dispatched here on their own turn make progress, whoever launched it; on the opponent's turn they can only fight (706.3a). The first player to reach 5 progress claims it and gains 2 spoils.