Shattered Gunline

Expedition · Ironclads
Shattered GunlineIronclads steamIronclads steam
Expedition · IroncladsC-EX-IR-1

When you claim this expedition, put a +1 firepower/+1 hull marker on each Mech you control.

Distance 5: progress needed to claim it5Spoils 2 for claiming it2

Explained

When you claim this expedition, put a +1 firepower/+1 hull marker on each Mech you control.706.6, 301.7
It happens for the player who claims it, whoever launched it, and at once: claims happen in the battle step, after the crew destroyed there are gone (706.6). Every Mech you control on board when it happens gets one, in your berth or dispatched; there is nothing to choose, and with none, nothing happens (301.7f). Markers stay on a card while it is on board, and several add up; it loses them when it leaves the board (301.7).
Distance 5 · Spoils 2304, 706
Crew dispatched here on their own turn make progress, whoever launched it; on the opponent's turn they can only fight (706.3a). The first player to reach 5 progress claims it and gains 2 spoils.
Code
C-EX-IR-1
ID
shattered-gunline
Type
Expedition 304
Fleet
Ironclads
Cost
{IR}{IR} · 2 steam
Keywords
Markers 301.7
Test decks
Art
Illustrated
From card_shattered-gunline_default_v01.png

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