Exhaust it while paying a cost to produce one steam of this fleet (601.4). It is ready again in your stoke phase.
Supply: Draw 1502
In your supply phase: put the top card of your hold into your hand.
Whenever you deploy an Engineer, Draw 1.302.11, 302.11a, 501.7
Every such crew you deploy triggers it once, as soon as it is deployed, from hand or any other way, while the crew waits in the crossfire. A crew put on board by Resurface isn't deployed. Put the top card of your hold into your hand.
Your Engineers have "Watch — Exhaust, : Draw 1"302.13
Every Engineer you control has this while it is on board, as if printed on it; your opponent's don't, and neither do yours under another mothership. A given ability is used like the crew's own and shares its Exhaust. Put the top card of your hold into your hand.
Your Engineers cost 1 less to deploy.601.7
Only the generic steam of their cost, never below zero; their fleet symbols stay. Only when you deploy them from hand: every other cost of theirs stays as printed.
Initiative 6103.1, 701.2
The higher initiative starts the first game of a match. In every sortie phase it gets the first chance in each window, dispatches last and assigns all battle damage.
Hull 25302.6, 102.1a
Its player's hull at the start of each game. At 0 they lose.
Hand size 6103.3, 507.1
How many cards its player draws at the start of each game, and the most they keep at the end of their turn.
Spoils to win 6102.1b
Its player wins as soon as the spoils of the expeditions they claimed reach this.