Booby Traps

Maneuver · Sappers
Booby Traps1Sappers steamSappers steam
Maneuver · SappersC-SA-16

Counterfire

Deal 2 damage to each crew in the mothership battle.

Resurface Sappers steamSappers steam. A resurfaced Booby Traps is removed from the game after it resolves.

Explained

Counterfire802.12
You can deploy it only in an opponent's sortie phase, after dispatch (in the second window or the final one), while they have crew in the mothership battle attacking you. Never in your own turn, in a watch or before dispatch. It is checked then, not again as it resolves: if every attacker has left by then, it still does what it can (802.12). Attackers stay in the battle until the end of the sortie phase, so in the final window it reaches the ones that survived the battle.
Deal 2 damage to each crew in the mothership battle.705.7, 802.12
No battle is chosen: the mothership battle, as the card resolves. Every crew there takes it, your own defenders too. Plating takes it first, the damage stays, and a crew left with no hull is destroyed once all of them have taken it, before the battle is fought if it is still to come. A crew that has left the battle by then isn't hit (705.7).
Resurface Sappers steamSappers steam. A resurfaced Booby Traps is removed from the game after it resolves.802.3d
While it is in your scrapyard, you may deploy it from there for this cost instead of its own, whenever you could deploy it from your hand. It goes into the crossfire, and the opponent may react. Deployed from your hand, it goes to the scrapyard as usual, so it can be used again this way.
Code
C-SA-16
ID
booby-traps
Type
Maneuver 306
Fleet
Sappers
Cost
{1}{SA}{SA} · 3 steam
Keywords
Resurface 802.3Counterfire 802.12Deals damage 705.7
Test decks
In no test deck
Art
Illustrated
From card_booby-traps_default_v02.png

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