Deep Drill Rig

Mothership · Sappers
Deep Drill Rig
Mothership · SappersC-MS-SA-2

Exhaust: Sappers steamSappers steam Supply: Draw 1

The top card of your hold is revealed to both players.

Watch — Sappers steam: Dig 1

Initiative 66Hull 20 at the start of each game20Hand size 66Spoils to win 66Deck size: at least 45 cards45

Explained

Exhaust: Sappers steamSappers steam 302.5, 601.4
Exhaust it while paying a cost to produce 2 steam of this fleet (601.4). It is ready again in your stoke phase.
Supply: Draw 1502
In your supply phase: put the top card of your hold into your hand.
The top card of your hold is revealed to both players.302.12
Both players see it, from the start of the game: it is what you draw next. Each draw or dig shows the card below it. You can't play a card from the hold.
Watch — Sappers steam: Dig 1501.6, 501.6f
Pay {SA} to use it; it doesn't exhaust the card, so you can use it again as often as you can pay. Put the top 1 cards of your hold into your scrapyard. Only in your own watch, with the crossfire empty; it resolves at once.
Initiative 6103.1, 701.2
The higher initiative starts the first game of a match. In every sortie phase it gets the first chance in each window, dispatches last and assigns all battle damage.
Hull 20302.6, 102.1a
Its player's hull at the start of each game. At 0 they lose.
Hand size 6103.3, 507.1
How many cards its player draws at the start of each game, and the most they keep at the end of their turn.
Spoils to win 6102.1b
Its player wins as soon as the spoils of the expeditions they claimed reach this.
Deck size 45901.2
Its deck must hold at least 45 cards.
Code
C-MS-SA-2
ID
deep-drill-rig
Type
Mothership 302
Fleet
Sappers
Keywords
Watch ability 501.6Draw 801.1Dig 801.6
Test decks
Drill Corsairs (its mothership)
Art
Illustrated
From card_deep-drill-rig_default_v01.png

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