The Trench Maw

Mothership · Abyssals
The Trench Maw
Mothership · AbyssalsC-MS-AB-1

Exhaust: Abyssals steam Supply: Sift 2

In battles during your opponent's turn, count your hull instead of firepower.

Each source of damage dealt to your mothership is reduced by 1.

Initiative 77Hull 15 at the start of each game15Hand size 66Spoils to win 77Deck size: at least 40 cards40

Explained

Exhaust: Abyssals steam 302.5, 601.4
Exhaust it while paying a cost to produce one steam of this fleet (601.4). It is ready again in your stoke phase.
Supply: Sift 2502
In your supply phase: look at the top 2 cards of your hold. Draw one; put the rest on the bottom.
In battles during your opponent's turn, count your hull instead of firepower.704.2c
When your opponent attacks, each of your crew in a battle adds its hull left to your side instead of its firepower; plating doesn't count. In your own turn your crew fight with firepower as usual (704.2c).
Each source of damage dealt to your mothership is reduced by 1.302.6a
A card's or an ability's damage to your mothership is 1 less, and so is the damage a battle deals to it: a battle is one source. Damage of 1 or less does nothing (302.6a).
Initiative 7103.1, 701.2
The higher initiative starts the first game of a match. In every sortie phase it gets the first chance in each window, dispatches last and assigns all battle damage.
Hull 15302.6, 102.1a
Its player's hull at the start of each game. At 0 they lose.
Hand size 6103.3, 507.1
How many cards its player draws at the start of each game, and the most they keep at the end of their turn.
Spoils to win 7102.1b
Its player wins as soon as the spoils of the expeditions they claimed reach this.
Deck size 40901.2
Its deck must hold at least 40 cards.
Code
C-MS-AB-1
ID
the-trench-maw
Type
Mothership 302
Fleet
Abyssals
Keywords
Sift 801.4
Test decks
Abyssals (its mothership)
Trench Maw Walkers (its mothership)
Art
Illustrated
From card_the-trench-maw_default_v01.png

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