Missile Turret

Base · Ironclads
Missile Turret2Ironclads steam
Base · IroncladsC-IR-16

Counterfire

Sortie — Exhaust: Deal 3 damage to target crew an opponent controls in the mothership battle.

Hull 33

Explained

Counterfire802.12, 802.12d
You deploy it as usual, in your own watch. You can use its Sortie abilities only in an opponent's sortie phase, after dispatch (in the second window or the final one), while they have crew in the mothership battle attacking you. Never in your own turn, in a watch or before dispatch. It is checked then, not again as it resolves: if every attacker has left by then, it still does what it can (802.12, 802.12d).
Sortie — Exhaust: Deal 3 damage to target crew an opponent controls in the mothership battle.501.6
Exhaust it to use it. Choose one of your opponent's crew in the mothership battle when you use it; without one, it can't be used. It takes the damage like battle damage, plating first; the damage stays, and a crew left with no hull is destroyed at once. If it has left the battle by the time this resolves, nothing happens (705.7). Only in the sortie phase; it goes into the crossfire. A base can use it in the turn it comes on board (307.4).
Code
C-IR-16
ID
missile-turret
Type
Base 307
Fleet
Ironclads
Cost
{2}{IR} · 3 steam
Keywords
Counterfire 802.12Sortie ability 501.6Deals damage 705.7
Test decks
In no test deck
Art
Illustrated
From card_missile-turret_default_v02.png

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