Saltreaver

Mothership · Corsairs
Saltreaver
Mothership · CorsairsC-MS-CO-1

Exhaust: Corsairs steam Supply: Plunder 2

Watch — Exhaust: Use right after a Stowaway in your turn. Deal 1 damage to the opposing mothership.

Initiative 77Hull 20 at the start of each game20Hand size 55Spoils to win 55Deck size: at least 40 cards40

Explained

Exhaust: Corsairs steam 302.5, 601.4
Exhaust it while paying a cost to produce one steam of this fleet (601.4). It is ready again in your stoke phase.
Supply: Plunder 2502
In your supply phase: draw 2, then scrap 2 cards from your hand.
Watch — Exhaust: Use right after a Stowaway in your turn. Deal 1 damage to the opposing mothership.501.6g, 802.4
Exhaust it to use it. Your opponent's mothership takes the damage, and it stays, as battle damage does. A mothership left with no hull loses the game. Only right after a card you deployed with Stowaway resolves in your own watch: you are asked then whether to use it. It resolves at once, and no one can react. A mothership can use it from the first turn.
Initiative 7103.1, 701.2
The higher initiative starts the first game of a match. In every sortie phase it gets the first chance in each window, dispatches last and assigns all battle damage.
Hull 20302.6, 102.1a
Its player's hull at the start of each game. At 0 they lose.
Hand size 5103.3, 507.1
How many cards its player draws at the start of each game, and the most they keep at the end of their turn.
Spoils to win 5102.1b
Its player wins as soon as the spoils of the expeditions they claimed reach this.
Deck size 40901.2
Its deck must hold at least 40 cards.
Code
C-MS-CO-1
ID
saltreaver
Type
Mothership 302
Fleet
Corsairs
Keywords
Watch ability 501.6Plunder 801.3Deals damage 705.7
Test decks
Corsairs (its mothership)
Saltreaver Sappers (its mothership)
Art
Illustrated
From card_saltreaver_default_v01.png

More Corsairs cards