Watch — :Use right after a Stowaway in your turn. Deal 1 damage to the opposing mothership.
7205540
Explained
:302.5, 601.4
Exhaust it while paying a cost to produce one steam of this fleet (601.4). It is ready again in your stoke phase.
Supply: Plunder 2502
In your supply phase: draw 2, then scrap 2 cards from your hand.
Watch — :Use right after a Stowaway in your turn. Deal 1 damage to the opposing mothership.501.6g, 802.4
Exhaust it to use it. Your opponent's mothership takes the damage, and it stays, as battle damage does. A mothership left with no hull loses the game. Only right after a card you deployed with Stowaway resolves in your own watch: you are asked then whether to use it. It resolves at once, and no one can react. A mothership can use it from the first turn.
Initiative 7103.1, 701.2
The higher initiative starts the first game of a match. In every sortie phase it gets the first chance in each window, dispatches last and assigns all battle damage.
Hull 20302.6, 102.1a
Its player's hull at the start of each game. At 0 they lose.
Hand size 5103.3, 507.1
How many cards its player draws at the start of each game, and the most they keep at the end of their turn.
Spoils to win 5102.1b
Its player wins as soon as the spoils of the expeditions they claimed reach this.