In your maintenance phase, deploy a Glider token for each Dirigible you control: a crew with 1 firepower and 1 hull.
6245545
Explained
:302.5, 601.4
Exhaust it while paying a cost to produce one steam of this fleet (601.4). It is ready again in your stoke phase.
Supply: Recon 2502
In your supply phase: look at the top 2 cards of your hold. Draw one; put the rest into your scrapyard.
In your maintenance phase, deploy a Glider token for each Dirigible you control: a crew with 1 firepower and 1 hull.302.11, 504.2, 504.2a
It happens at the beginning of your maintenance phase, right after your cards become ready: once for each Dirigible you control then, tokens included, and not at all with none. No one can react in that phase, so it happens at once: the tokens come on board outside a watch, so they can be dispatched this turn (703.5b). A token is a card an ability makes (301.4). It is deployed like a crew card, at no cost: into the crossfire, where the opponent may react, or straight on board when no one can. It stops existing when it leaves the board.
Initiative 6103.1, 701.2
The higher initiative starts the first game of a match. In every sortie phase it gets the first chance in each window, dispatches last and assigns all battle damage.
Hull 24302.6, 102.1a
Its player's hull at the start of each game. At 0 they lose.
Hand size 5103.3, 507.1
How many cards its player draws at the start of each game, and the most they keep at the end of their turn.
Spoils to win 5102.1b
Its player wins as soon as the spoils of the expeditions they claimed reach this.