Dive Bomb

Maneuver · Aeronauts
Dive BombAeronauts steam
Maneuver · AeronautsC-AE-13

As an extra cost, destroy a Glider you control.

Deal 3 damage to any target.

Jettison — deal 1 damage to the opposing mothership.

Explained

As an extra cost, destroy a Glider you control.306.5b
When you deploy it, choose one of your Gliders, anywhere on board, also an exhausted or new one. It is destroyed (801.9): it goes to your scrapyard, unless its own text says otherwise; a token is gone. Without one, you can't deploy it (306.5b).
Deal 3 damage to any target.705.7b
Choose a crew or a base on board, or either mothership, when you deploy it. It takes the damage after the rest of the card has happened, plating first for a crew; the damage stays, and a crew or base left with no hull is destroyed at once. A mothership left with no hull loses the game. If the target has left the board by the time this resolves, nothing happens (705.7b).
Jettison — deal 1 damage to the opposing mothership.802.7
When a Recon puts this card into your scrapyard, you may use this. Not when it is scrapped, dug or destroyed. In the sortie phase it goes into the crossfire first, and it can't be used if the card has left your scrapyard by then (802.7). Your opponent's mothership takes the damage, and it stays, as battle damage does. A mothership left with no hull loses the game.
Code
C-AE-13
ID
dive-bomb
Type
Maneuver 306
Fleet
Aeronauts
Cost
{AE} · 1 steam
Keywords
Jettison 802.7Deals damage 705.7
Test decks
Art
Illustrated
From card_dive-bomb_default_v01.png

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