Evasive Maneuvers

Maneuver · Aeronauts
Evasive Maneuvers1Aeronauts steam
Maneuver · AeronautsC-AE-15

Put target maneuver card in the crossfire in its owner's scrapyard.

Jettison — until the end of this turn your mothership gets +1 initiative.

Explained

Put target maneuver card in the crossfire in its owner's scrapyard.604.7g
Choose a maneuver card waiting in the crossfire when you deploy this, either player's, not an ability. The card goes into its owner's scrapyard, face up: it never resolves, so it never comes on board and its effect never happens, and the steam paid for it stays spent. It isn't scrapped, so it sets off nothing that waits for a scrapped card, but a Resurface or Salvage can bring it back later. A token stops existing. If the card has left the crossfire by then, nothing happens (604.7).
Jettison — until the end of this turn your mothership gets +1 initiative.802.7
When a Recon puts this card into your scrapyard, you may use this. Not when it is scrapped, dug or destroyed. In the sortie phase it goes into the crossfire first, and it can't be used if the card has left your scrapyard by then (802.7). The higher initiative dispatches second and sees what the other player dispatched (703.3), and has the first chance in each window (701.2). With equal initiative the active player counts as higher. It is read right away and lapses at the end of the turn (507.3c); several add up.
Code
C-AE-15
ID
evasive-maneuvers
Type
Maneuver 306
Fleet
Aeronauts
Cost
{1}{AE} · 2 steam
Keywords
Jettison 802.7Initiative boost 507.3cTakes from the crossfire 604.7
Test decks
Art
Illustrated
From card_evasive-maneuvers_default_v02.png

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