Return Pass

Expedition · Aeronauts
Return Pass1Aeronauts steam
Expedition · AeronautsC-EX-AE-3

When you claim this expedition, if you control a Dirigible, ready each Glider you control that was dispatched to it. Each of them deals 1 damage to the opposing mothership.

Distance 5: progress needed to claim it5Spoils 2 for claiming it2

Explained

When you claim this expedition, if you control a Dirigible, ready each Glider you control that was dispatched to it. Each of them deals 1 damage to the opposing mothership.706.6, 301.7
It happens for the player who claims it, whoever launched it, and at once: claims happen in the battle step, after the crew destroyed there are gone (706.6). Only with a Dirigible of yours on board, anywhere. Only your Gliders still in this expedition's battle count: the ones destroyed there are gone, and ones sent there in earlier turns don't. They become ready, so they can defend in your opponent's next sortie. Each deals the damage on its own, so a mothership that reduces each source takes it from each (801.15, 706.6b).
Distance 5 · Spoils 2304, 706
Crew dispatched here on their own turn make progress, whoever launched it; on the opponent's turn they can only fight (706.3a). The first player to reach 5 progress claims it and gains 2 spoils.
Code
C-EX-AE-3
ID
return-pass
Type
Expedition 304
Fleet
Aeronauts
Cost
{1}{AE} · 2 steam
Keywords
Readies crew 801.15
Test decks
In no test deck
Art
Illustrated
From card_return-pass_default_v02.png

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