Exhaust: Aeronauts steam Supply: Recon 2
Watch — Exhaust, Aeronauts steam: Recon 2
In your maintenance phase, deploy a Glider token for each Dirigible you control: a crew with 1 firepower and 1 hull.
Exhaust: Corsairs steam Supply: Plunder 2
Watch — Exhaust: Use right after a Stowaway in your turn. Deal 1 damage to the opposing mothership.
Exhaust: Corsairs steam Supply: Recon 2
Your Engineers have Quickstart and "Watch — Exhaust: Remove a Brigantine crew card in your scrapyard from the game. Deploy a Hulk token: a crew with 3 firepower and 2 hull."
Exhaust: Ironclads steam Supply: Draw 1
Whenever you deploy a Mech or claim an expedition, deploy a Nomad token: a crew with 1 firepower and 1 hull.
Whenever you deploy an Engineer, Draw 1.
Your Engineers have "Watch — Exhaust, Ironclads steam: Draw 1"
Your Engineers cost 1 less to deploy.
Exhaust: Sappers steam Supply: Dig 2
Watch — Exhaust: Until end of turn, the firepower of all Moles you control is increased by 1.
Exhaust: Sappers steamSappers steam Supply: Draw 1
The top card of your hold is revealed to both players.
Watch — Sappers steam: Dig 1
Exhaust: Abyssals steam Supply: Sift 2
In battles during your opponent's turn, count your hull instead of firepower.
Each source of damage dealt to your mothership is reduced by 1.
Exhaust: Abyssals steam and Sift 2.Supply: Sift 3
Exhaust: Steam of no fleet: pays only generic costs Supply: Draw 1
With 3 different types of engines, your mothership has +1 initiative. With 4 different types of engines, your crews have +1 firepower. With 5 different types of engines, draw an additional card in your supply phase.
Exhaust: Aeronauts steam
Exhaust: Corsairs steam
Exhaust: Ironclads steam
Exhaust: Sappers steam
Exhaust: Abyssals steam
Quickstart
Jettison — deal 1 damage to any target.
Plating 1
Jettison — until end of turn, the firepower of all Gliders you control is increased by 1.
Jettison — deploy a Glider token: a crew with 1 firepower and 1 hull.
Your mothership has +1 initiative.
When Glider Tender comes on board, deploy a Glider token: a crew with 1 firepower and 1 hull.
Watch — Exhaust, Refuel 2: Deploy a Glider token: a crew with 1 firepower and 1 hull.
Watch — Exhaust, Refuel 1: Add Aeronauts steam
Recon 2
As an extra cost, Refuel 2.
Deploy two Glider tokens: crews with 1 firepower and 1 hull.
Until end of turn, the firepower of all Gliders you control is increased by 1.
Exhaust target crew an opponent controls.
Jettison — exhaust target crew an opponent controls.
Return target crew you control to its owner's hand.
As an extra cost, destroy a Glider you control.
Deal 3 damage to any target.
Jettison — deal 1 damage to the opposing mothership.
As an extra cost, exhaust X Gliders in your berth.
Deal X damage to each of your opponent's crew in one battle.
Put target maneuver card in the crossfire in its owner's scrapyard.
Jettison — until the end of this turn your mothership gets +1 initiative.
As an extra cost, Refuel 1 and exhaust a Dirigible in your berth.
Choose a base or a battle. Deal 3 damage to that base or to every crew in that battle.
When you claim this expedition, deal 2 damage to the opposing mothership or destroy a base an opponent controls.
Unique
Your Gliders have +1 firepower.
When you claim this expedition, if you control a Dirigible, ready each Glider you control that was dispatched to it. Each of them deals 1 damage to the opposing mothership.
Draw 2
Resurface Corsairs steam. A resurfaced Tidewrack Trove is removed from the game after it resolves.
Salvage 1Corsairs steam
Watch — Exhaust: Draw 1
Plunder 2
Deal 1 damage to any target.
Stowaway 1Corsairs steam
Sift 3
Stowaway Corsairs steam
When Hired Cutlass comes on board, plunder 1.
Put a card waiting in the crossfire on top of its owner's hold.
Return a card waiting in the crossfire to its owner's hand unless they pay 2.
Resurface 4Corsairs steamCorsairs steam
When The Undertow comes on board, return another target crew to its owner's hand.
Watch — Exhaust: You may shuffle up to 2 cards from your scrapyard back into your hold.
Watch — Exhaust: Corsairs steam
Watch — Exhaust: Choose a Brigantine crew card without Resurface in your scrapyard. Until end of turn, it has Resurface 2Corsairs steam.
When Black Tide Raider comes on board, exhaust target crew an opponent controls.
Stowaway 2Corsairs steam
When Bombard Ketch comes on board, deal 3 damage to a base an opponent controls.
When Langrage Sloop comes on board, you may deal 1 damage to any crew.
When you claim this expedition or it is put into your scrapyard, you may shuffle up to 3 cards from your scrapyard back into your hold.
When you claim this expedition, you may return target crew an opponent controls to its owner's hand.
Resurface 2Corsairs steamCorsairs steam
When you claim this expedition, deal 1 damage to each crew your opponents control.
Add Ironclads steamIronclads steamIronclads steam
Draw 3
Watch — Exhaust: Repair 1 damage on a Mech you control.
Watch — Exhaust: Fully repair a Mech you control.
Your Mechs have +2 firepower.
Deploy only while you control a Mech in your berth.
Deal 2 damage to each of your opponent's crew in one battle.
Deal 3 damage to a base or crew in your opponent's berth.
Watch — Exhaust: Put a +1 firepower marker on another Mech you control.
When you deploy Scrapyard Crawler, remove up to 3 cards in your opponent's scrapyard from the game.Scrapyard Crawler gets +1 firepower and +1 hull for each crew card removed this way.
Deliberate
Deploy only while you control two Mechs in your berth.
Deal 2 damage to every crew in target opponent's berth.
Outrider
When you claim this expedition, put a +1 firepower/+1 hull marker on each Mech you control.
When you claim this expedition, add Ironclads steamIronclads steam in your second watch.
Salvage: Dig 1
If Prospector Mole would be put into your scrapyard from the board, shuffle it into your hold instead.
Watch — Exhaust: Sappers steam
If Mining Mole would be put into your scrapyard from the board, shuffle it into your hold instead.
Watch — Exhaust: Sappers steamSappers steam
Resurface — when you have dug 4 cards this turn
Resurface — whenever an expedition is launched, by either player
Dig 2
Salvage — when you install an engine
Resurface Sappers steam
If Tunnel Rats would be put into your scrapyard from the board, remove it from the game instead.
A deck may have up to 5 Tunnel Rats.
Resurface 1Sappers steam
If Tunnel Runners would be put into your scrapyard from the board, shuffle it into your hold instead.
Watch — Exhaust: Deploy a Mercenary token: a crew with 1 firepower and 1 hull.
Destroy every crew in one battle.
Resurface 2Sappers steamSappers steam. A resurfaced Sinkhole is removed from the game after it resolves.
Destroy a base.
Resurface Sappers steamSappers steamSappers steam. A resurfaced Underground Detonation is removed from the game after it resolves.
As an extra cost, shuffle 5 cards from your scrapyard into your hold.
Draw up to 2
Salvage Sappers steam
As an extra cost, destroy 4 Mechs and/or Moles you control.
Salvage 2Sappers steamSappers steam
Whenever you make progress on the expedition Tunnel Surveyors were dispatched to, make 1 more progress there.
As an extra cost, exhaust a Mercenary in your berth.
Destroy target engine.
Resurface Sappers steamSappers steam. A resurfaced Sabotage! is removed from the game after it resolves.
Moles you control get +1 firepower and +1 hull.
If Mole Overlord would be put into your scrapyard from anywhere except the board, put it into your hand instead.
Salvage — The Search for Xion was dug this turn
Opponents' crews have −1 firepower during the battle step.
When you claim this expedition, you may search your hold for a non-unique Mole and put it on board, then shuffle your hold.
Mercenaries you control have Outrider.
Watch — Exhaust, Abyssals steam: Sift 2
When Covert Operative comes on board, choose an engine your opponent controls. Exhaust it if it is ready. It doesn't ready in their next stoke phase.
When Listening Buoy is dispatched, your opponent digs 1.
Watch — Exhaust: Remove a card in your opponent's scrapyard from the game. If it was a crew card, put a +1 firepower/+1 hull marker on this crew.
Watch — Exhaust: Add Abyssals steam and your opponent digs 2.
Resurface 4Abyssals steamAbyssals steam
When Brood Kraken comes on board, deploy three Squid tokens: crews with 1 firepower and 2 hull.
Salvage: Destroy a Kraken you control
When The Fathomless comes on board, remove the top X cards of your opponent's hold from the game, where X is the number of Krakens you control.
Whenever a card leaves your opponent's scrapyard, remove the top card of their hold from the game.
Remove target crew in the crossfire from the game.
Opponent digs 2
Sift 2
A deck may have up to 5 Drag Deep.
Remove target card in the crossfire from the game.
Cancel a Salvage or Resurface in the crossfire and remove its card from the game.
Deploy a Squid token: a crew with 1 firepower and 2 hull.
In your maintenance phase, pay Abyssals steam or destroy Mine Picket.
Your opponent must pay 1 at the beginning of their sortie phase; if they can't, they skip their sortie phase.
Whenever you sift during your watch, add Abyssals steam.
Destroy every crew in all berths.
Stowaway, Salvage, Resurface and Refuel cost 2 more.
Krakens you control have their printed firepower and hull swapped.
When you claim this expedition, sift 2 in your second watch.
As an extra cost, exhaust X Mercenaries and/or Gliders in your berth.
Choose an expedition. This turn, your opponent can't dispatch crew with hull X or less to it.
As an extra cost, return an Engineer of yours from a battle to your berth.
Petard deals 2 damage to every crew in that battle.
Watch — Exhaust an Engineer you control: Make 1 progress on this expedition.